Especially now that attackers can repick their choice of operator and loadout before the start of the round, Gridlock players should switch to the gonne-6 when they see that there’s a Maestro, Melusi, or a Castle on the defender side.Įspecially because Gridlock is a really great pusher and defuser carrier, she should be able to take out a Maestro Evil Eye that is guarding the bomb site where she’s going to plant the defuser because that can really make it hard for her to plant it. Most Gridlock players including me would go for the super shorty shotgun for their secondary weapon, but there are also times when the gonne-6 hand cannon would provide more advantages. Gridlock also has 3-armor and 1-speed rating, so it’s not really that good for her to be at close range because it’ll be easy for her to get hit. And this scope is perfect for Gridlock’s role as a back line support after planting the defuser because with her role, Gridlock would mostly be engaging enemies at medium to long-range. Its zoom level is also very high so it makes enemies appear bigger on the player’s screen, therefore, easier to hit. The reason why it’s a great scope for the F90 is because its reticle, which is a red arrow pointed at the center, really helps with pinpoint accuracy. And one of the best scopes for the F90 is the scope 2.5x, better known to older players as the beloved acog. But the great thing about it is the wide variety of scopes available to it. Gridlock’s F90 is a great assault rifle with good damage, decent rate of fire, and good magazine capacity. With Gridlock on the attacker side, the attackers will be able to concentrate more on pushing rather than worrying about their flanks. This makes Gridlock such an effective anti-roamer, and blocker of flanks. A single Trax Stinger can cover a large area with barbed mats that greatly slows down defenders who steps on them, and what’s scary about the barbed mats from the Trax Stingers is that they inflict high damage, so it’s unlikely that a defender would just try to walk over them and tank the damage.Įach barbed mat can be destroyed by a single shot or a melee attack, but since even one Trax Stinger can cover a large area with several barbed mats, it can take a long time to carefully destroy each one of them without alerting the attackers. Gridlock’s main role with her Trax Stingers is to greatly reduce roamers and flankers’ effectiveness. And if the path is narrow, the Trax Stingers will deploy as many barbed wires as it can, but it’s unlikely to reach its limit of nineteen. If the area is wide enough, it will deploy nineteen barbed mats. The barbed mats get deployed first from the center and it will spread in a counter-clock wise fashion. That will ensure that the barbed mats from the Trax Stingers will spread as far as possible. When you’re trying to block a path with the Trax Stingers, what you want to do is aim at the center of the path as much as possible. But knowing how it spreads will help you cover a larger area with its barbed mats. I see a lot of players just blindly throwing their Trax Stingers on the ground and hoping that it will just cover a wide area since the Trax Stingers will try their best to deploy as many barbed mats and spread them as much as possible. Knowing the pattern of how Gridlock’s Trax Stingers get deployed will help you in using this very underrated operator more efficiently.
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